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The objective is to have them all point up. You need to sign in or create an account to do that. Using our sap on the vines above the cage, we grow a plant fetus. Zoom in on the safe. After filling him with enough rounds, he slumps against a wall, dead. Inside we're reminded that the power's out and we can't access anything within. Feed the heart to the lizard, get, Repeat one final time. Clicking the bird, we cause it to fly left to rest under the cage. Scalpel in hand, we go all the way to the far left of the hall, entering the power room. Werbung. Enter the room with the mouse hole (it's next to the library). Don't warn me again for Forgotten Hill Disillusion View Page Cancel Moving right yet again, we meet Jonah (briefly flashinghis true form). Flickering back to the true reality, we use our sickle to obtain six eyeball stalks. Raise the curtain. Solving it gives us our answer to the second puzzle in the figure room. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. Pulling the cord once more, the elevator comes back into view. Switch to light dimension and use the garden scissors to collect the, Use the garden scissors on the plant with the yellow/white face for the. Use the map on the blue fish's tank in the first room. In the process, however, it falls over. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. On the wall across from the scroll, we insert our remaining slip of paper into a machine entitled "Follow the Moon". With your permission we and our partners may use precise geolocation data and . Complete all the puzzles to learn more about the story of Forgotten Hill. Returning to the end of the hall, we can finally open the door with all of the emblems. Opening the cage with pincers, the nynchkuddy within reveals that he is fearful of the monster guarding the cage and that it will be eaten if it tries to leave. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". The correct sequence is: bottom right, top left, top right, bottom left. Recreate the piece of paper using the projectors: Switch to the dark dimension and input the code we snapped earlier. We can return to the main hall. Able to see the scroll's true version, we learn that Abigail was a serial killer who adorned her clothing in bird skulls. Three years ago, the paid game Forgotten Hill Disillusion was released as the fourth chapter of the main Forgotten Hill story (available on Steam).Two years ago, FM Studio released the first chapter of the game for free, and now we've got the second. Placing the score on the stand causes "Danse Macabre" to play through the speakers of the room (and throughout the halls of this section). Zoom in on the puzzle in the middle. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. Only those other wayfarers of the mountain-summit, tempest, thunder, the streaming wind, the snow coming with muffled rush out of the north, wild rains and whirling sleet, the sharp crackling tread of the hosts of frost: only these break the silence; or, at times, the cries of 'the eldest children of the hill' as the mountain-Gael calls the . Will you solve the mystery and escape? As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. Brickset members have written; have joined this week. Whirring to life with a set of dings, the machine makes us press buttons to total up the number of red lights displayed at a time. Pan right and place the head on the stake under the picture. Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. Pan right and enter the jellyfish exhibit. Flickering back to the true reality, we return to the owl room and chop the skeleton's head off with the axe, collecting the skull. Use the combination we found in Gustav's office to open the compartment. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. Returning to Jonah, we use the scissors to open his jacket lining, releasing a diamond emblem. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. Venturing back into the hallway, we go all the way to the right and open the cabinet directly beside the machine with our newest key. Throwing the sheet over the painting, we interact with the nynchkuddy again and it leaves, thanking us for being able to finally leave. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. It moves its wings in a pattern, giving us an answer as to how we're supposed to position the arms of the cross at the right end of the hall. Inside we take an owl wing and a new, silver key. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. Going back out into the hall, we head to the far right once more. Enter the owl code using the child's arms, pulling the rope between each entry. No link dropping, no domains as names; do not spam, and do not advertise! Switch to the dark dimension, lower the elevator and feed the lizard the brain. Take the. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. Opening the safe directly to the left requires some trial and error, but when opened it reveals a cache of items. This item will only be visible in searches to you, your friends, and admins. Underneath the crane drawing is the exhibit map. Leaving the room, we snap a photo of the poster via the camera, giving us a hint for an upcoming puzzle. From left to right, it's the first, fourth, second, third, fifth rows. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Take a photo if needed. Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Enter the code from earlier: 23759. As the name implies, once we exit the secret passage, we stab the cyclops in the eye and cause one more puzzle hint to pop into its jaws. Click on the eye and it'll look at the four panels in a sequence. Use the piece of paper on the slot at the top. Returning to the fish skeleton room, we play the designated colored bones in the order we saw the jellyfish flash. Zoom in on the code on the desk. Use the scissors on the pocket and take the. Returning our tools, we take the silver key and the scissors in their place. He wants a glass of wine. After doing such, colored lights are triggered. The solution is to point all six swords to the centre. 7.7K. Switch to dark dimension and rotate the four triangles in the electric panel spot: top two face away from each other, bottom left points lower left, bottom right points upper right. This online game is part of the Puzzle, Point & Click, App, and Miscellaneous gaming categories. Receive, Examine the mosaic puzzle on the right. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. Placing the sheet over another statue again gives us the solution to the projector puzzle. Bringing it back to the nynchkuddy, we put it on the plate before him. Fifth nynchkuddy freed! Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. You know the drill. 24.7K. Pan left again to outside the jellyfish exhibit. Forgotten Hill Disillusion: The Libraryis an intriguing debut to a fascinating chapter, revealing more about the background of FH and thrusting us deeper into this rich yet grotesque world. Click several times on the cross with the key engraving to drop a. Rearrange the five insect frames based on the candle length under the stork painting: circle, triangle, cross, circle plus, square. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. Flipping back to the true reality, we see that the statue was hiding a scrap of paper with a solution we can use in the projector room in the false reality. Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. No products in the cart. Forgotten Hill Disillusion Achievements + 100% Walkthrough. Using our hammer repeatedly reveals a heart emblem and a paper revealing how to unlock the right desk drawer in the office. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Mrs. Abigail Blumenthal. Refer to the recipe book for the solution. I have heard that it is presumably possible to die via the pumpkin. Click on it. A total of fourteen nynchkuddys freed! Also, we can only take one key at a time. Feeding the figures in the room directly to the left in the order specified opens the right side of the display stand. This card, when inserted, gives us fingers to feed to our monster friend. forgotten hill disillusion: the library written walkthrough. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. Opening the left desk drawer, we obtain one of the missing books. The piece of paper shows the solution to the rotating puzzle. Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. Pan right and open fish door. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. If you read the sculptures book it tells you that this is the Sincere Cheater and that: "Truth is not always the only right way," so this time follow all the 'incorrect' doors. Entering the room with the guitar symbol, we see four marble statues. Opening the door to the left of the sculpture holding a bowl of blood, we see inside a collection of statues of varying weights. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. Beating him in all three rounds sends him back to hell. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. As he exits, he confidently declares that he'll be able to stop Ruth. "Anakin's fans strike back". After switching them, a key descends from the ceiling next to where the moon painting now resides. But what could it be after all that trouble? When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. Using the pincers on the padlock allows us to free our first nynchkuddy! After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Pan all the way right and note the poses of the statues II and III. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. On the table is a puzzle solution for later. Return to the room where you just got the hammer. Jonah waits inside, now with an insect head. All Rights Reserved. For example, see this user's screenshot I found in the screenshot section: @Demimind No, if yo click the pumpkin, you will warn yourself to keep away. Open the lower cupboard with the key and take the. So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . Pan right to the end enter the fossil exhibit. Their order will be used in the jellyfish room momentarily. As those familiar with the series will know, taking any action in Forgotten Hill is a convoluted process. Click on the map and the fish will light up the six symbols in sequence. Placing the yellow card in its corrosponding stand opens the door below it, allowing us to grab the brain that was once hiding within. Return to the librarians study (room with the desk code and six symbol cupboard). Go to the aquarium where the crab had a key and we drilled a hole in the tank. Placing to diapositive in the lightbulb projector in the center of the room causes another puzzle solution to be revealed for later, which we take a photo of. On the table next to the elevator, the Colonel writes a message for a woman named Ruth, stating that he has constructed the guard that has been greeting us throughout the museum. This game takes place a year after the events of Forgotten Hill: First Steps. This item has been removed from the community because it violates Steam Community & Content Guidelines. There are two statues in this room labelled I and IV. But not for long. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Switch back to the dark dimension and go to Abigails (the bird lady) room. Fourth nynchkuddy freed! Take the. Return to the room where Jonah Thompson sat earlier. Don't warn me again for Forgotten Hill Disillusion View Page Cancel Zoom in on the panel underneath and drag each symbol to the correct row. Retracing our steps, we begin to head left and stop at the table Jonah was feasting at (his seat now empty). Exit the secret room and piece the eye above the passage. We take several photos due to the small view finder of the camera. Davide "Rizzi" Sotovia and Cristiano "Morutar" Bondani, Jonah Thompson and Gustav Mellor were modeled to look like. Click the centre button to harpoon the fish and take the. After a few minutes of correctly clicking on doors, we now are greeted by a new puzzle whose premise is simple; get the faces in their proper columns, ordered as they are on the sides of the grid.