I really needa use em on my alt account so can ya help a dude out thanks xD, @bacon_132012 how od i lauch scrpit and add me on discord to tell me. The game tried to bring back the classic PvP and zombie survival experience of "Deadzone" by DeadzoneZackZac, who is most notable for creating the original game and the free-to-play Unity remake, Unturned. deadzone classic scriptcars for sale under $1,000 in orange county. Goables (Goables) Oc Clear all the scripts and paste the script you want to execute and click on execute Click on the commands tab present on the screen and see what command will execute what cheat Warning: Some caution should be exercised when using scripts. It is likely this was due to the growing popularity and much more frequent updates of its competitor, Apocalypse Rising. Adail Eduardo Gut, 2800 Stio do Mursa Coordenadas Geogrficas: -23.240750,-46.828250. The game will execute the scripts line by line and you can write code to pause the script or repeat code over and over again. Sorry for that last one. Pastebin is a website where you can store text online for a set period of time. Gaming. I finally finished it! Pastebin TextLabel.Text = "This GUI is not the best with Every exploit. I followed the instructions at the bottom of this thread to ensure my HOTAS drivers and TARGET were installed correctly (requires plugging and unplugging devices as you go):https://forums.eagle.ru/showthread.php?t=2690512. JJsploit is a classic of updated scripts. Due to this, DeadzoneZackZak announced that he would be permanently leaving Roblox. Hello! Deadzone received critical acclaim upon its release. One of the most popular script hubs. Visit millions of free experiences on your smartphone, tablet, computer, Xbox One, Oculus Rift, and more. Gallibon the Destroyer. Right-click on the ad, choose "Copy Link", then paste here Snake_46, Sep 13, 2019 #30. yusuf1252006. This wiki is unfinished, feel free to make a page on a topic to help us out. A little guide on how to dupe ANY ITEM in the Roblox game called Deadzone classic, hope you guys got 100 Pkp's and Rucksacks from this LOLIf you want to Join me just Follow me on Roblox, here is my Roblox User!https://www.roblox.com/users/1237782013/profileIf you wanna Join the Discord GoldenCarr0t Community and Hang out.. top social media sites in bangladesh : 55 (11) 4606-8090 4. After installation, click Join below to join the action! on the scene i can see him too but not in game yusuf1252006, Jan 4, 2021 #31. Deadzone :: Remade Wiki is a FANDOM Games Community. Rares can be obtained in 4 ways: 1. on the scene i can see him too but not in game. So the Green and Red lines correspond with MACD. Automated Key Presser. Apocalypse Rising's fans often rebuke this claim, and have frequently accused Deadzone of stealing several models from their beloved game. Now, proceed. bitrex spray side effects . Some examples of rare weapons go as follows: AWP of Nuke Shots - An AWP sniper that takes explosive tipped ammo. /*MapKey(&Throttle,BSF,PULSE+DX39); MapKey(&Throttle,BSM,PULSE+DX40); MapKey(&Throttle,BSB,PULSE+DX41); */, // MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen). DeadzoneZackZak announced his plans to create a revival and revamp of DeadZone, entitled DeadZone II. JJsploit is a classic of updated scripts. roblox deadzone hacks, Pin On Help Roblox Deadzone Full Loot Guide Youtube Shadowgun Legends Choose Your Story Hack On Iphone Ios Need Jailbroken Device Shadowgun Legends Hack And Cheats Shadowgun Tool Hacks Legend Point Hacks Delthogaming Roblox Deadzone Remade Gameplay Video Dailymotion Roblox Deadzone Remade How To Duplicate Without Hacking . // checks if the number of waves is bigger than the total waves, // Increases the timer to allow the timed waves to work, // checks if the time is equal to the time required for a new wave, // A hack to get it to spawn the same number of enemies regardless of how many have been killed, // spawns an enemy based on the enemy level that you selected, // To check which enemy prefab to instantiate, // Checks to see if there is a gameobject in the easy enemy var, // calls a function on the enemy that applies the spawner's ID to the enemy, //Shows a debug message if there is no prefab, // Checks to see if there is a gameobject in the medium enemy var, // Checks to see if there is a gameobject in the hard enemy var, // Checks to see if there is a gameobject in the boss enemy var, // Increase the total number of enemies spawned and the number of spawned enemies, // Call this function from the enemy when it "dies" to remove an enemy count, // if the enemy's spawnId is equal to this spawnersID then remove an enemy count. Due to their similarities, an intense rivalry was sparked upon the release and near-instant popularity of Deadzone. Reviews. Trading, drop parties, or killing. Spam the spacebar to jump as high as you want. progress the tycoon naturally until "rebirth island" button Continue Reading Roblox Slime Tycoon Infinite To Divine. Dead Zone Scripts will be here to help out the newbies and even the guru's of the linux world. Some of the most notable exploits were: levels of health too high to kill, the ability to kill players who were within the safe zone, and the power to completely wipe out a player's bank storage. Death Zone Silent Aim Faster Fly Box Esp Fullbright Remove Fog And More Youtube prepona info Everest Through The Eyes Of A Sherpa Climbers Need To Wake Up Bbc News . You will have to add this into a script for the TARGET Script Editor: MapAxis(&Joystick,JOYX, DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); Okay I managed to solve this with a similar, simpler solution, using the TARGET GUI.1. Community Founders: Brenden (Founder), Euvelyk (Co-Founder) Currently handled by Commander4019. There has been an abundance of players using ESP and Hitbox Expanders. Download. Hit Run Configuration and TARGET should reassign your stick to be a Thrustmaster Virtual Game Controller. Tel. A noteworthy feature the game hosted was a fresh and intuitive movement system. Coordenadas Geogrficas: -23.240750,-46.828250. My instagram is /exomilo Thanks for the help even if you dont have any ideas. Attach the tiny script to all the prefabs you want to spawn. Welcome to Episode 137.0 of Deadzone the Podcast. . It has no special ability other than looking cool. Furniture Stores On Wellington Street Ottawa, Roblox Rumble Quest Codes J. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate Trading, drop parties, or killing. Come join our group of expert lego haxers! // Spawns enemies in waves but based on time. Some weapons, however, are special and hard to obtain, these are called rares. Take your favorite fandoms with you and never miss a beat. Many players expressed their disappointment that the game lacked a system to create groups, and that there were relatively few creative options for those who wanted to play the role of bandit. Then I left the axes mappings as default. Various third-party sources cynically compared the two games, adding fuel to the already-high tensions between the two communities. The default value is 0.5, but you can adjust it on a per-action basis in the Project Settings' Input Map tab. Deadzone was a post-zombie-apocalypse survival game created by DeadzoneZackZak, featuring a variety of guns and survival items which players could utilize to survive in both PvE and PvP scenarios. E-mail: lafayette parish sheriff accident report, Fertilizantes, nutrio animal e qumicos. 3. Pastebin is a website where you can store text online for a set period of time. ), SU-95 Resonator - A blue colored assault rifle that takes SU-95 Resonator Drums. 04 November 2020 Uncategorized. Download. 4. Nothing showing? :smile: https://discord.gg/3dXdbEkPerson That Editted the Video! ItsRyanJambe/The Amazing Race: Roblox (2015 Version), MaxR3d/Build Your Spaceship & Explore The Universe, Knights of the Splintered Skies: Sword and Shield, Adventurous Archer of the Forbidden Forest (hat), https://smartlydressedgames.com/#unturned. the game is quite popular in that it has been visited 1.1B+ times since it's created on 23rd October 2018. *Out somewhere in the Pacific Ocean, a new tropical island had been discovered. On the final page you can save the profile but before you do so, you can take a look at the script it generates which contains the same lines of codes you've shared. Islands v3rmillion. 3CX is a software-based, open standards IP PBX that offers complete Unified Communications, out of the box. Creative Screenwriting Magazine - "Best Screenwriting Magazine" LA Times; www.aTalentScout.com - - The talent management company focused on finding and promoting new writing talent. Pastebin is a website where you can store text online for a set period of time. Press question mark to learn the rest of the keyboard shortcuts. roblox deadzone classic script Opublikowane przez w dniu 6 listopada 2020. Roblox deadzone ITEM ESP SCRIPT Black Exploiter 152 subscribers 5.3K views 2 years ago First video _G.distance = 100 -- Distance on how far an item can be to be detected by the ESP and removed. Discussion in 'Scripting' started by CorruptedHeart, Jun 3, 2010. /*MapKey(&Joystick,H1U,DXHATUP); MapKey(&Joystick,H1D,DXHATDOWN); MapKey(&Joystick,H1L,DXHATLEFT); MapKey(&Joystick,H1R,DXHATRIGHT);*/. Explore . @Opiate987 I butchered Sedenion's DX++ profile from the EA forums for my needs in DCS and just literally flipped the axis over, some of it i use some not so much, some of the buttons don't seem to be detected in SWS, i haven't really done the diagnostics on exactly what or why yet, // -----------------------------------------------------------------------------//HOTAS Warthog DX++ Mapping// -----------------------------------------------------------------------------//Main script file//Version:2.1//Author:Sedenion//Modified:Badger//Date:09-JUN-2020// -----------------------------------------------------------------------------//Desc://DSC script file// -----------------------------------------------------------------------------//Change Log://10-05-2020Updated code in Main and tidied spaces to tabs//05-10-2020Updated to fix Star Wars Squadrons/*MapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE); *///SC axis and Joy axis swapped over// -----------------------------------------------------------------------------// -----------------------------------------------------------------------------// Custom config// -----------------------------------------------------------------------------// Shift-Submode Config// -----------------------------------------------------------------------------defineSHIFT_ENABLED1// Enable or Disable (0) Shift SubmodedefineSHIFT_DEVJoystick// Shift-Submode activation Button DevicedefineSHIFT_BTNH4P// Shift-Submode activation Button ID// Button & Hat Shift-Submode Activation// -----------------------------------------------------------------------------defineH3_SHIFT0// Enable or Disable (0) Shift-Submode for Hat 1defineH4_SHIFT1// Enable or Disable (0) Shift-Submode for Hat 1defineBS_SHIFT0// Enable or Disable (0) Shift-Submode for Boat Switch// Button & Hat Long-Press Activation// -----------------------------------------------------------------------------defineS1_LONG1// Enable or Disable (0) Long-Press for S1 buttondefineS2_LONG1// Enable or Disable (0) Long-Press for S2 buttondefineS3_LONG1// Enable or Disable (0) Long-Press for S3 buttondefineS4_LONG1// Enable or Disable (0) Long-Press for S4 buttondefineH2_LONG1// Enable or Disable (0) Long-Press for Hat 2 L & RdefineLTB_LONG1// Enable or Disable (0) Long-Press for LTB buttondefineCS_LONG1// Enable or Disable (0) Long-Press for CS Hat U & DdefineCH_LONG1// Enable or Disable (0) Long-Press for China HatdefineAP_LONG1// Enable or Disable (0) Long-Press for AP buttondefineLDGH_LONG1// Enable or Disable (0) Long-Press for LDGH button// Common LED Config// -----------------------------------------------------------------------------defineLED_BRIGHTNESS0// LED brightness level (0-255)defineLED_BACKLIGHT0// Enable or Disable (0) LED Backlight// Button-controlled LED Mapping// -----------------------------------------------------------------------------defineLED1_CONTROL0// Enable or Disable (0) Controlled LED1defineLED1_DEVThrottle// LED1 Controll Button DevicedefineLED1_BTN-1// LED1 Controll Button IDdefineLED2_CONTROL1// Enable or Disable (0) Controlled LED2defineLED2_DEVThrottle// LED2 Controll Button DevicedefineLED2_BTNAPUON// LED2 Controll Button IDdefineLED3_CONTROL1// Enable or Disable (0) Controlled LED3defineLED3_DEVThrottle// LED3 Controll Button DevicedefineLED3_BTNRDRNRM// LED3 Controll Button IDdefineLED4_CONTROL1// Enable or Disable (0) Controlled LED4defineLED4_DEVThrottle// LED4 Controll Button DevicedefineLED4_BTNEACON// LED4 Controll Button IDdefineLED5_CONTROL1// Enable or Disable (0) Controlled LED5defineLED5_DEVThrottle// LED5 Controll Button DevicedefineLED5_BTNFLAPD// LED5 Controll Button ID// -----------------------------------------------------------------------------// Includes// -----------------------------------------------------------------------------include"target.tmh"// Standard TM Headerinclude"include/dx+.tmh"// DX++ Moduleinclude"include/pov.tmh"// Custom POV Hat moduleinclude"include/ldc.tmh"// LED Control module// -----------------------------------------------------------------------------// Event callback// -----------------------------------------------------------------------------intEventHandle(inttype,aliaso,intx){//Default mapping callback callDefaultMapping(&o, x);//Custom Modules callback callsPovMapping(&o, x);LDcMapping(&o, x);}// Main entry// -----------------------------------------------------------------------------intmain(){// ----------------------- Exclude unused devices ----------------------------Configure(&HCougar,MODE_EXCLUDED);Configure(&T16000,MODE_EXCLUDED);Configure(&T16000L,MODE_EXCLUDED);Configure(&TWCSThrottle,MODE_EXCLUDED);Configure(&LMFD,MODE_EXCLUDED);Configure(&RMFD,MODE_EXCLUDED);Configure(&TFRPRudder,MODE_EXCLUDED);Configure(&TFRPHARudder,MODE_EXCLUDED);Configure(&JoystickF18,MODE_EXCLUDED);//Configure(&Joystick,MODE_EXCLUDED);//Configure(&Throttle,MODE_EXCLUDED);// ------------------------- Event Callback Init -----------------------------//Even CallbackBtn countJoystick, Mouse and KeyboardDXpInit(&EventHandle,104,CREATE_JOYSTICK+CREATE_MOUSE+CREATE_KEYBOARD);// --------------------------- Global setup ----------------------------------//PulseDelaySetKBRate(50,50);SetKBLayout(KB_ENG);if(SHIFT_ENABLED){SetShiftButton(&SHIFT_DEV,SHIFT_BTN,0,0,0,0);}/*int LONG_SHIFT = 0;if (LONG_SHIFT){printf("Value of LONG_SHIFT %s\xa", &LONG_SHIFT);} *////////////////////////////////** JOYSTICK BUTTONS ** ///////////////////////////////// GUN TRIGGER 1 & 2 //MapKey(&Joystick,TG1,DX1);MapKey(&Joystick,TG2,DX2);// MASTER MODE //// MAPS MASTER MODE as as DX3 OR RMB Press slightly below line of vision with SHIFR (HP Reverb in full screen)//MapKeyIO(&Joystick,S1,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_RIGHT),MapKeyIO(&Joystick,S1,DX101,DX3);// WEAPON RELEASE //MapKey(&Joystick,S2,DX4);// NWS //MapKeyIO(&Joystick,S3,DX90,DX5);// PADDLE //MapKeyIO(&Joystick,S4,DX91,DX6);// TRIM HAT //SetPov(&Joystick,H1);/*MapKey(&Joystick,H1U,DXHATUP);MapKey(&Joystick,H1D,DXHATDOWN);MapKey(&Joystick,H1L,DXHATLEFT);MapKey(&Joystick,H1R,DXHATRIGHT);*/// TMS //MapKey(&Joystick,H2U,DX11);MapKey(&Joystick,H2D,DX12);MapKey(&Joystick,H2L,DX13);MapKey(&Joystick,H2R,DX14);// DMS //MapKey(&Joystick,H3U,DX15);MapKey(&Joystick,H3D,DX16);MapKey(&Joystick,H3L,TEMPO(DX17,DX78,500));//acts as a DMS depress on a long pressMapKey(&Joystick,H3R,DX18);// CMS //MapKeyIO(&Joystick,H4U,0,DX19);MapKeyIO(&Joystick,H4D,0,DX20);MapKeyIO(&Joystick,H4L,0,DX21);MapKeyIO(&Joystick,H4R,0,DX22);MapKey(&Joystick,H4P,TEMPO(DX23,0,300));// Null in Long press for SHIFT Key///////////////////////////////** THROTTLE BUTTONS ** ///////////////////////////////// TDC DEPRESS //MapKey(&Throttle,SC,DX25);// MIC SWITCH //MapKeyIO(&Throttle,MSP,DX75,DX26);//MapKeyIO(&Throttle,MSU,AXIS(MOUSE_Z_AXIS,1,75),MapKeyIO(&Throttle,MSU,DX102,DX27);// MOUSE SCROLL UP/ DX27//MapKeyIO(&Throttle,MSR,DX76,DX28);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSR,TEMPO(DX95,DX76,500),DX28);//MapKeyIO(&Throttle,MSD,AXIS(MOUSE_Z_AXIS,-1,75),MapKeyIO(&Throttle,MSD,DX103,DX29);// MOUSE SCROLL DOWN/ DX29//MapKeyIO(&Throttle,MSL,DX77,DX30);//SSP=SHIFTED SHORT PRESS//SLP=SHIFTED LONG PRESSSSPSLPMapKeyIO(&Throttle,MSL,TEMPO(DX96,DX77,500),DX30);/*MapKeyIO(&Throttle,MSL,TEMPO(DX96,PULSE+L_CTL+L_SHIFT+'X',300),DX30); // Long press "in" will activate and deactivate scratchpad */// SPEEDBRAKE //MapKey(&Throttle,SPDF,DX31);MapKey(&Throttle,SPDM,PULSE+DX32);MapKey(&Throttle,SPDB,DX33);// COOLIE SWITCH ///*MapKeyIO(&Throttle,CSU,DX83,DX34);MapKeyIO(&Throttle,CSD,DX84,DX35);MapKeyIO(&Throttle,CSR,DX85,DX37);MapKeyIO(&Throttle,CSL,DX86,DX38); */MapKeyIO(&Throttle,CSU,DX83,TEMPO(DX34,DX97,500));MapKeyIO(&Throttle,CSD,DX84,TEMPO(DX35,DX98,500));MapKeyIO(&Throttle,CSR,DX85,TEMPO(DX37,DX99,500));MapKeyIO(&Throttle,CSL,DX86,TEMPO(DX38,DX100,500));// BOATSWITCH (AKA Mode Switch)///*MapKey(&Throttle,BSF,PULSE+DX39);MapKey(&Throttle,BSM,PULSE+DX40);MapKey(&Throttle,BSB,PULSE+DX41); */MapKey(&Throttle,BSF,DX39);MapKey(&Throttle,BSM,DX40);MapKey(&Throttle,BSB,DX41);// CHINA HAT //MapKeyIO(&Throttle,CHF,DX79,DX42);MapKey(&Throttle,CHM,PULSE+DX43);MapKeyIO(&Throttle,CHB,DX80,DX44);// PNKY SWITCH //MapKeyIO(&Throttle,PSF,DX87,PULSE+DX45);MapKeyIO(&Throttle,PSM,PULSE+DX88,PULSE+DX46);MapKeyIO(&Throttle,PSB,PULSE+DX89,PULSE+DX47);// LEFT THROTTLE BUTTON //// MAPS LEFT THROTTLE BUTTON as DX48 OR LMB Press slightly below line of vision with SHIFT (HP Reverb in full screen)//MapKeyIO(&Throttle,LTB,CHAIN(EXEC("DXAxis(MOUSE_X_AXIS,-14000);""DXAxis(MOUSE_Y_AXIS,25000);"),MOUSE_LEFT),MapKeyIO(&Throttle,LTB,DX104,DX48);// Engine Flow Normal//MapKey(&Throttle,EFLNORM,PULSE+DX49);MapKey(&Throttle,EFRNORM,PULSE+DX50);// Engine Flow Override//MapKey(&Throttle,EFLOVER,PULSE+DX51);MapKey(&Throttle,EFROVER,PULSE+DX52);// ENG OPER IGN //MapKey(&Throttle,EOLIGN,PULSE+DX53);MapKey(&Throttle,EORIGN,PULSE+DX54);// ENG OPER MOTOR//MapKey(&Throttle,EOLMOTOR,PULSE+DX55);MapKey(&Throttle,EORMOTOR,PULSE+DX56);// APU //MapKeyIO(&Throttle,APUON,PULSE+DX36,PULSE+DX57);MapKeyIO(&Throttle,APUOFF,DX81,DX58);// LANDING GEAR HORN SILENCE//MapKey(&Throttle,LDGH,PULSE+DX59);// FLAPS //MapKey(&Throttle,FLAPU,PULSE+DX60);MapKey(&Throttle,FLAPM,PULSE+DX61);MapKey(&Throttle,FLAPD,PULSE+DX62);// EAC/MASTER ARM //MapKey(&Throttle,EACON,PULSE+DX63);MapKey(&Throttle,EACOFF,PULSE+DX64);// RADAR ALTM //MapKey(&Throttle,RDRNRM,PULSE+DX65);MapKey(&Throttle,RDRDIS,PULSE+DX66);// AUTOPILOT //MapKey(&Throttle,APENG,PULSE+DX67);// Autopilot Engage //MapKeyIO(&Throttle,APPAT,PULSE+DX92,PULSE+DX68);// Autopilot Path //MapKeyIO(&Throttle,APAH,PULSE+DX93,PULSE+DX69);// Autopilot Alt/Hdg //MapKeyIO(&Throttle,APALT,PULSE+DX94,PULSE+DX70);// Autopilot Alt //// ENGINE IDLE //MapKey(&Throttle,IDLERON,PULSE+DX71);MapKey(&Throttle,IDLELON,PULSE+DX72);MapKey(&Throttle,IDLEROFF,PULSE+DX73);MapKey(&Throttle,IDLELOFF,PULSE+DX74);// ------------------------------ Axis Mapping -------------------------------// DX Axis Mapping//DeviceTM AxisDX AxisNORMAL/REVERSEDABSOLUTE/RELATIVEMapAxis(&Joystick,JOYX,DX_XROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Joystick,JOYY,DX_YROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCX,DX_X_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,SCY,DX_Y_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_RIGHT,DX_Z_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_LEFT,DX_ZROT_AXIS,AXIS_NORMAL,MAP_ABSOLUTE);MapAxis(&Throttle,THR_FC,DX_SLIDER_AXIS, AXIS_NORMAL,MAP_ABSOLUTE);// Axis Curves//DeviceTM AxisLeft-DZCenter-DZRight-DZCurveScale/ZoomSetSCurve(&Joystick,JOYX,0,0,0,0,0);SetSCurve(&Joystick,JOYY,0,0,0,0,0);SetSCurve(&Throttle,SCX,0,0,0,0,0);SetSCurve(&Throttle,SCY,0,0,0,0,0);SetSCurve(&Throttle,THR_RIGHT,0,0,0,0,0);SetSCurve(&Throttle,THR_LEFT,0,0,0,0,0);SetSCurve(&Throttle,THR_FC,0,0,0,0,0);// ----------------------------- LED Mapping ---------------------------------//DeviceIntensityLedIntensity( &Throttle, LED_BRIGHTNESS );//DeviceLEDEnable/DisableLedEnable(&Throttle, LED0,LED_BACKLIGHT );// Backlightif(LED1_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED1_DEV, LED1_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED1,0);}if(LED2_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED2_DEV, LED2_BTN,&Throttle,LED2,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED2,0);}if(LED3_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED3_DEV, LED3_BTN,&Throttle,LED3,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED3,0);}if(LED4_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED4_DEV, LED4_BTN,&Throttle,LED4,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED4,0);}if(LED5_BTN != -1) {//DeviceBTNDeviceLEDCONTROL MODEMapLed(&LED5_DEV, LED5_BTN,&Throttle,LED5,LED_ONPRESS );}else{//DeviceLEDEnable/DisableLedEnable(&Throttle, LED5,0);}}, I found that the new 1.1 patch has fixed deadzoning issues for me and it's pretty playable without the TARGET software faff in my opinion, Using Thrustmaster TARGET to fix the Thrustmaster HOTAS deadzone issues.