Place another belt along the output side of the assemblers. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. Community-run subreddit for the game Factorio made by Wube Software. The following is a split-off off a 4-wide bus. - https://steamcommunity.com/sharedfiles/ =754378586. And instead of rebalancing you can use priority splitters. There's a lot to consider when building a main bus. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. Makes doing blue science and rockets later easier as well. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. I think this would be adequate: Oh, I already have blue belts. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. Plastic x1 (recommend x2) Batteries x1. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Keep the main bus, build your new base close to it. by Trebor Thu Jan 10, 2019 5:14 am, Post 6 years later and you still respond to almost each and every person. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? There is no real right answer just whatever works best for your set up. Espaol - Latinoamrica (Spanish - Latin America). by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post by MobRules Thu Jan 10, 2019 5:12 am, Post Place a regular inserter and a long armed inserter to feed each Science assembler. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Place these one tile away from the Red Science output belt. If you need more inject more material later instead of widening the bus. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). The width of the bus can become a problem if it is very wide. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. That means that a splitter can be used to put an equal amount of items on two belts. One of the most notable designs include the use of conveyor belts. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Please see the. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. What items one puts on a bus is a personal preference. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. All rights reserved. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). Although a main bus can give you a huge advantage, it's still up to you if you want to use it. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Universal balancers solve this issue by having the back-looping built in. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? there is even enough iron left for "buildy things" (belts, etc). 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Phone number (716) 649-0940. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. (Many products require both iron plates and gear wheels). I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. it really stacks up over the 5/6 process steps to make a rocket. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). I kinda disagree on steel. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Kharkiv, Hamburg Chests between each belt structure move items along as well as providing a collection place for pickup. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. Hamburg, Bremen One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Privacy Policy. Press question mark to learn the rest of the keyboard shortcuts. Ideally, a balancer should be input and output balanced. All trademarks are property of their respective owners in the US and other countries. This page was last edited on 31 August 2020, at 10:02. Thanks for this! The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! You are very welcome! Just found you on Youtube last year. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. 3 is not wise since it is hard to tap properly and rebalance. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. - When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Other times, this is not an option. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Click here to open location in google maps. I've never been a fan of the central bus. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hamburg, Copenhagen by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Pristina, Hamburg It will just depend on you on which design you would do as long as the conveyor belt is included. Would you say that I should have more chopper and iron? In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Stealth Optional is supported by its audience. Hamburg, Berlin (Airport Schonefeld) and our Now red belt can span 6 tiles, which is pretty good for parts of the bus. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. That means that a splitter can be used to put an equal amount of items on two belts. I tried using next-level products (i.e. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Hamburg, Lviv Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Hamburg This item will only be visible in searches to you, your friends, and admins. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Make sure to re-balance belts after you split from them. through links on our site, we may earn an affiliate commission. Press J to jump to the feed. - Hamburg, Kolding Amsterdam, Hamburg The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. - Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Create an account to follow your favorite communities and start taking part in conversations. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Valve Corporation. 4 iron and 4 copper is fine. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Re: How many main bus lines do you generally use? The orientation of and how wide the players monitor is also plays a role in this decision. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! - Green & blue circuits share a line going in. This page was last edited on 23 November 2020, at 11:18. by astroshak Thu Jan 10, 2019 1:44 am, Post Hamburg, Rotterdam 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Upgrade belts when more throughput is needed. And the character saw they that they were good and that they would help him on his quest to get to end-game. Munich, Hamburg I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Sharing makes us all stronger and more inspired to come up with new ideas! Hope the guide was helpful :-). Blue belt can transport 40 items per second fully compressed. What are the most popular bus routes from Hamburg? Having smaller groups of only one or two is also not a bad thing. We have located 2 bus terminals and one bus stop in Hamburg. Incredibly helpful, thanks for the effort. You'll want production running while you work to keep you supplied. A throughput limited universal balancer may only have the capacity for a few unused outputs. Generally my main bus consists of iron plate, copper plate, and coal. Aarhus, Berlin One downside to this can be that all resources are used up before every machine gets fed. - Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? But for some other parts of the bus you can easily do 6 belts next to each other What bus companies operate the routes starting from Hamburg? Here is a checklist of those: READ MORE: Rust game file size: How big is the download? The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). For the belt furthest from the assembler, split off green circuits. But hey, if it can give you some form of advantage, then why not try to do it? steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. What is your definition of "main line bus" ? This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. by Rjskeet Thu Jan 10, 2019 2:53 am, Post So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. is the fix to just have much larger grid sizes to account for the wait platforms? I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. - Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. - Copenhagen, Hamburg Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Far better to make these locally as needed. This means I still have throughput on my iron/copper busses for other things. by netmand Wed Jan 30, 2019 6:16 pm, Post Universal balancers can be throughput limited. by sha664817 Fri Feb 01, 2019 6:57 am, Post Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Hamburg, Skopje Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. I have made about two lines of iron and copper in my last few vanilla games. All trademarks are property of their respective owners in the US and other countries. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. This is fixed by adding more furnace/mine set ups to keep production high. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. by Serenity Thu Jan 10, 2019 12:18 pm, Post You could be the first review for Hamburg Legion Lanes. All rights reserved. I dont make any two buses identical unless Im following a blueprint for some starter base. To have all the information in the palm of your hand download our mobile app for free! - Steel is usually the one I'm short on. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). you can also reduce needs late game with productivity modules. The Steam Community of Rust shared some insights on how to design and build your main bus. by Saemj Thu Jan 10, 2019 11:07 am, Post But when you discover the most important ones, you'll eventually have a grasp on it. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. Done! However, each triangular base section is an entire huge main bus! Oldenburg, Hamburg 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. These balancers can balance evenly between any inputs and any outputs. by Amarula Thu Jan 10, 2019 3:44 pm, Post The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. - Therefore, I usually go down to two. (As shown). When you purchase So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. - I do put steel and batteries on the bus. Search reviews. - there were conveyor belts. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Hamburg, Siegen This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. - For the belt close to the assembler, split off half a lane of iron plates. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. And instead of rebalancing you can use priority splitters. When you get robots, you can easily extend the bus with blueprints. - Mister's Bar and Lanes. Paris, Hamburg ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! READ MORE: Rust: How to fix screen tearing. In general, no block should be greatly than 4 but 1 and 2 are fine. - Post - - These items are often just put into chests for personal use rather than on a bus. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science.