National Anthem of USSRWatch this video on YouTube As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. You should wait with that focus until. For volunteers, it's different because you're capped on the number you can send. Gun most important upgrade on tanks, then reliability. All rights reserved. Begginers to. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. In this guide, I will tell you how easy it is to make the achievement "Soviet Onion" without making puppets of, for example, Turkey, Poland,Xinjiang, killing whole freaking Allies or Axis, 7) JUST WIN SECOND RUSSIAN CIVIL WAR LIKE A CHAD (GO TO PRECIOUS CAUCASIAN OIL IN BAKU THROUGH CRIMEA), 10) CONGRATULATIONS! I'm not trying to do the same strategy, but using some parts to improve my game. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. Did you build a war factory by the age of 41? You can't do it instantly but you can be pretty quick. Secure the Administration11. Welcome to the fourth installment of my division template guide! How do you properly use the 4cav-1lt to train traits? Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. All rights reserved. 150 mills and 180 civs. For the Axis and anyone who will fight in Africa, reliability is useful. Expand the Agitprop7. All trademarks are property of their respective owners in the US and other countries. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. Finally, variants. Is there any nations you would like me to do? If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. Here is an example of what is known as the Romanian Death Zone. Yeah, that would be good. 120 divisions of 20 width infantry with artillery, AA and engineers. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. The New Soviet Woman4. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. Contents 1 Geography 2 Events Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. Winter is a game changer. New comments cannot be posted and votes cannot be cast. 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. The first option is easy. In this case, you want every division you send to be fighting. You need to sign in or create an account to do that. Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. Support Companies: Same as an infantry TD. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Press question mark to learn the rest of the keyboard shortcuts. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Interesting. Oh yes, how could I forget? Only build civilian factories until Around the end of 1937. Support Companies: If armor matters then limit these as much as possible. 4. Changing the templates a little bit. Hello, thanks for your comment. I can't even contain Germany anymore, not even with forts. I will look to add this information on the guide as soon as possible. Shock Troopers. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Soviet national focus tree. Spain was capped at 5 last patch because of the amount of territory. This item has been removed from the community because it violates Steam Community & Content Guidelines. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Would go a long way towards fixing things. Ok, lets look at the Focus Tree. I'm covering tank templates fourth because they definitely require the most thought of any template. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Stalin's Severed Right Hand Get the first mechanized tech to get a flat hardness buff on your motorized. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. Helf me, Hanz. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. Cookie Notice Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). For more guides onHearts of Iron IV, be sure to check out its game page. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Soviet Union, as one of the seven major powers, has a unique national focus tree. It's really good. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Talk to your allies to sell licenses like the medium tank II. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. Wdym build al 60% zones? Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). @Garface My man Tommykay, has a stable job, a wife, a great body and a future. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Well, thats my military tactic in a concise nutshell. The Anti- Soviet Trotskyist Center13. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. HoI4's product manager, on the intricacies of budgeting a game development. So whats the best way to go about it? Ill keep you posted on the guides progress. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Simply, after invading those fuckers I invaded NATO and Kicked their ass. So, what are you waiting for? And do you recommend the rockets in the sovjet union? I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. Hi, thanks for the comment. Just to check are you playing as the Soviet Union? Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Start a game as the Soviet Union. Contributor at KeenGamer, often writing guides and news. Dont forget to research SPA and TD for the T-34. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. Please leave a like and subscribe if you enjoy this video. Also, let me know what nation you would like to see in my next guide in the pool below. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. This item will only be visible in searches to you, your friends, and admins. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. It's often recommended to make some of both. It is only visible to you. My main inf are 30 width pure inf with log, eng, and rec. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. So you just dont need to take Molotov-Ribbentrop Pakt. I AM YOUR GOD!!!!!!!! Armor is useful if you believe your division will not be pierceable with upgrades. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Please note, Ill be updating this onto current and new guides as well. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! How do you get so much army exp so early on? During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. 1 mo. I used to play games mainly in Germany, France and Japan. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. With 7 soldiers and 2 artillery for the infantry. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. It will go into great detail and teach you many things about the game, the USSR in specific. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. Ive given you the order in which you should pick them for the first couple ones. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. Modding guide for the new decisions & missions system in patch 1.5. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. YOU ARE A MAGNIFICENT SOVIET ONION! You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. For more information, please see our It will go into great detail and teach you many things about the game, the USSR in specific. ago. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com Therefore, lets proceed into the guide. Cheers! In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. Then add 2 points reliability and save XP for tanks. Having received more tanks, I came to Berlin like clockwork. AT and Field hospital supports are useless and too expensive. Valve Corporation. Less micro than 1 division per tile and helps prevent encirclement. The year is 1936 and tensions over China are progressively escalating. This item will only be visible to you, admins, and anyone marked as a creator. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. This is what they should look like: Lets look at the variants you should aim for. New comments cannot be posted and votes cannot be cast. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Espaol - Latinoamrica (Spanish - Latin America). So first. Create an account to follow your favorite communities and start taking part in conversations. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. This item has been removed from the community because it violates Steam Community & Content Guidelines. Also you can use cas to bomb supplies and this will cripple the germans. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. All rights reserved. I tried it with expert Ai. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. Arise children of the Fatherland! Create an account to follow your favorite communities and start taking part in conversations. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. (same as infantry but no reckon but maintenance). Hm, that seems like a good idea. Tanks is 1 or 2 divisions with light tanks. So, I'm playing a match as Stalin, and I have 5 million deployed men. Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. Support Companies: Same as heavies when you don't care about armor. Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. Hi, sorry for the late reply. China you can get more by sending to each Chinese minor but still not infinite. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Can upgrade reliability and armor if you have extra XP. Drop the SPGs, they're not good against other tanks. You must ensure that you have air superiority so that the Axis forces do not break through your front line. Finally, logistics should be applied as needed. In terms of the order you should do your national focus tree, here is what I have found works best for me. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. But that doesn't mean medium tank Soviets isn't viable. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Positive Heroism8. The rest are pure inf too with 10 and 15w and aa/at. This will be later referred. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . To ensure I help you, I have a couple of questions. My main inf are 30 width pure inf with log, eng, and rec. Variants: The ratio here can be toyed with quite a bit. Here is some music for the destruction of the Axis. Send what volunteers you can and constantly improve the template as they fight. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). In theory, they will automatically retreat to more defensible terrain as they are pushed back. This guide is single-player oriented. Support Companies: ALWAYS engineers on your marines. As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. It is only visible to you. You have 280 factories in 1944 and are building nukes. You can find part 1 here, part 2 here and part 3 here. (support,medic,reckon,engineer,radio as support.). Logistics are also useful in marines. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. How many Hoi players can say the same? 2017-12-20 17: . Finally, you need to consider what variants you want to use. But there is one challenge every Soviet Player must go through - a Purge. Alas, France is on the brink of civil war with the communists quickly growing in strength. After a lot of shenanigans, we got all of this and now was time, to fuck the . I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. And most importantly, 1944 Air Technology is completely disallowed! Do you erase half of the army when spain c.w. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. This item will only be visible to you, admins, and anyone marked as a creator. As stated previously in the guide, you should place a lot of emphasis on civilian factories. Let me know, do you think this setup is viable in multiplayer? Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. How is it possible to get those spanish volunteer division templates in 1936? The complaint is mostly that AI Soviet cannot hold AI Germany. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. I really want to play this game well yet I cannot find a way. The numbers are all with full 1945 tech but no doctrines. Fix your eco, the rest will be much better. And I personally try to keep speed above 5.5.