While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. It's completely fine and opens up a nich. Thorny Ki. Connect and share knowledge within a single location that is structured and easy to search. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). Also available on Fantasy Grounds. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! In this post I fix that using homebrew! You know who loves finesse weapons? Do I need a thermal expansion tank if I already have a pressure tank? *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Press question mark to learn the rest of the keyboard shortcuts. A class without access to other reach weapons now has one that they can rely upon. You gain proficiency in the whip. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Ghost Rider can even magically extend the length of the chain. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Even a blind squirrel finds a nut once in awhile. Hmm I think it is okay. While hiding behind a shield of course. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. Btw, did you mean to post the comment here, on my dedicated PAM article? That being said, when I do I will certainly be sure to revise everything as needed. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. This is powerful but not broken. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Not sure what I confused it with. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? That was the intention. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Journeys Through the Radiant Citadel: Review & Ratings! A bian, or hard whip, is a ribbed metal rod often used as a training sword. Components: V, S, M (area of dim light or darkness). Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. If you want this to be balanced you should replace the reaction attack with something else. Though not specified, it seems like the Grab is supposed to take your entire Action. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. When you use a whip, its damage die changes from d4 to d6. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. Resilient 5. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? Id additionally rule that the spear is a reach weapon. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! Thanks for the feedback! Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. @jgn A campaign where one of my players wants to use a whip all the time. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. But certainly there are some good ideas in the mix, so go read. Reset [+] Name Ability Prerequisite Source. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. You will be also able to sort the list as you want. Increase your Dexterity score by 1, to a maximum of 20. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! So, do you like these? Crossbow Expert 3. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Some content found on this page may not be suitable for play at your table. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Menu. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. The closest thing I could think of to these mechanics are theGrapple andShove actions. Mending PHB: Too situational. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. When player has target bound, concentration rules are in effect. Lucky 4. I may well come and finish the job over time. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. I have fighter rogue char and after reading this post I must have whip. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. Why Arent There More Bonus Action Cantrips. Hi, I'm Duncan. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. Sentinel feat can stop someone 10 feet away. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties At certain levels, your class gives you the Ability Score Improvement feature. Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. POLEARM MASTER FEAT Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Its not a heavy-hitting damage-dealing weapon. And I think I came back with something better. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. Disarming Attack? We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Didn't think of Hunters Mark, I'll look into that as well. Simply granting it as a bonus action is fairly strong already, imo. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? I took inspiration from theOld School version of the Abyssal Whip for this interpretation. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. But I think DMs can make a call about whether this extended range would include those extras. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. -Disarm: Succeeds, item equal distant between player and target The whip extends your OA range which makes you a better defender. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. A die is expended when you use it. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. This would give melee rogues an extra 5 ft. to work within melee distance. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Let's stay in touch! On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . A die is expended when you use it. Because specific races and feats grant you proficiency with martial weapons, . Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. The first benefits are straightforward. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Those are strength based maneuvers. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Dont be giving me none of your house rules. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! No, it was for Nicholas Cage. This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. But I thought it would be easier to just give the option to use Acrobatics. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Every weapon is classified as either melee or ranged. Can you please clarify? If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. The real flail was a two-handed peasants weapon. Watch. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. Fencing Master: Is it too much like the Duelist subclass? Shadow Whip. Tools. When wielding a whip, you can attempt to grab another creature using your whip. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. I didn't think the specification was necessary. A die is expended when you use it. This limits them as an off-hand weapon choice whereas daggers would still be of use there. The hexblade may also be good. Today. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Excellent work! As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. Oh I just had a great idea. B . *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. It would be neat to play around with the disarming attack feature in the whip master feat too. (Skills with Different Abilities variant rule). Right, but they also need Dex to make the grab happen in the first place, Good points. Community. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. You must use the new roll, even if it is a 1 or a 2. Skill Expert 6. This feats main problem is its busted on a rogue. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I will be looking for some more articles on your site thanks for this lovely post. This site works best with JavaScript enabled. They dont need extra bonuses to their maneuverability withcunning action. Pretty straight-forward. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master It can be telepathically ordered to do pretty much anything such as lasso a creature. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. It may not display this or other websites correctly. Otherwise, I think it's a cool idea. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. Swashbucklers, youre welcome! forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple.