Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. If you play along with the ladies, youll have an option to guess her weight. Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . Inside is more loot and Gnome #21: Seth. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. The man tells us about 2-pi-r and youll see a grid of switches that are 5x5. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Last one we're grabbing for now is at the Hospital. To the SE, you have to turn all the lights on and hit the switch for the grid. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. That'll take another third of his health off, and you'll need to repeat it two more times. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Per page: 15 30 50. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Inside is a puzzle. Murray's Garage Kill room time. You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. The wooden door to the SW is a dead end. But . Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Inside you'll get a quick cutscene. I recommend just running past these enemies to talk to Murray in the vents. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. First, it was Max and Billy, then Robin, and most recently, Eddie. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. For the Shooting Gallery, Will should work pretty well. stranger things 3 game murray's warehouse buttonscanciones con indirectas para la que te cae mal stranger things 3 game murray's warehouse buttons stranger things 3 game murray's warehouse buttons Navigation. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Head back to the Hawkins Post for a cutscene and the end of the chapter. Now its time we go back and get all the ventilation shaft stuff we missed, yey! There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. The switch on the right-hand side of the room reset the grid. Back here, you can find Gnome #47: Coleman. If you take a beeline SW you'll run into Gnome #8 Flynn hiding behind a green station wagon. Report the news via the telephone, but before you leave head to the NE. Stranger Things 3: The Game By: BonusXP. Now move forward. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Its as follows: Salmon. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Next, lets continue the Scoops Troop mission, so head to Starcourt. In the next area, the map will reset, and youll find another Medkit. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. Head out to meet Murray; if you need to restock on supplies, use the vending machines here first. Pick up Antons Note on the floor. *Remember to block! At the end of this effort you'll be rewarded with Gnome #41: Adora. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. Head to Hawkins Square. Enter and talk to Eleven to surprise Dustin. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. You'll get another cutscene, a quest complete, and then another cutscene. This fight is pretty straightforward. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. You'll be back at Starcourt Mall, just with it abandoned. Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. If you attack the woodpile in the central room you can find a Wood Plank. f Stranger Things poster 11 x 17 inches. We're nearing the end, now. You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Backtrack to the previous fork and head SE. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Dont worry, theres nothing hidden down a wrong path this time. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. Taste great, no matter the weather! Make sure you make two additional ones beyond the one you need to open these doors. Now, youll find some Dough in the back room. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. If you do well you'll get five tickets maximum. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. I wonder how this hospital functions anyhow, just continue along the linear path. Gnome #35: Name: Falken. Give them back to Steve and enter the Lower Starcourt Corridors. On the last floor, you'll encounter the Funhouse Puzzle. Now you can move the Mini-Truck again to the entrance of this map. Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Steve will join the party, and now we have a full roster. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. stranger things 3 game murray's warehouse buttons. Hell reward you with money, a Medkit, and x2 Cokes. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. You should already have the Mackerel and Tuna, though. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. I've attached an image showing which ones to throw in what order: Continue on through the opened door and into a room full of vats and acid-throwing baddies. Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . In the final one you'll get a quick cutscene. Now go through the door to the Library Basement. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. Back to the north, youll enter the room and the floor switch will activate an alarm. Just use your map via to make sure you're on the right track. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. He'll give you a keycard which will open the door heading SE close to where you started here. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Now move the Mini-Truck once more to the 4th area. BonusXP's announcement on Steam follows:. Now head back to the Scoops Ahoy. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Rewards: Hidden Room, Money (Chest), Money (Chest). Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Here, head up and read the bulletin to learn that the combinations are now LRR. Now head through the door at the end of the hallway to reach The Device. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. He's no help, so listen to the radio, come up with some gibberish, and then talk to Robin, who will send you to the loading dock outside (where we found a gnome earlier.) Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. Mikes BasementA few new missions just opened up. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Lets over to the Town Hall when ready to start a sidequest. Now go back to the entrance, and follow this map. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. Backtrack to the opened door for another cutscene. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Keep moving to wipe them out with less damage. Head out the only new path and down to the next locked door. If you dont understand why, 2-Pi-r is basically just the circumference of an object. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. He helps translate Alexei's instructions on how to close the portal . Tiny #4: Weathertop, Weathertop Shack, entrance room. He might have hints on where to find the ingredients. Near the end, theres a puzzle with rat statues. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. Now move the Mini-Truck again to the 3rd area. Time to head to Hawkins Lab. Next, barricade all the windows, then the door to start a boss fight. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. Eventually you'll be ambushed and back out into the cabin. Note the locked door that cant be opened when Murray is here, well come back to this shortly. Head SW from there to find a question mark leading you into Granny's House. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Man, there's way more random illicit activities going on in this game than the show! Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. When you step on the two pressure plates here, you'll start a really annoying puzzle. Now talk to Murray to continue the story. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. You'll receive Gnome #35: Falken. Again, the map resets and you continue forward until you find another Medkit. Your reward will be some more choice in offensive or defensive gear. This will make the locked door open in the back, with the chest loot and the gnome for the taking. Here, the second character you sent through can now toggle the cameras for the other character; make sure that before the first person heads through they go into the now-open room in the NW corner as you entered and grabs the chest contents here. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. Go NW in the previous green room. Examine the computer and disengage the lock, then head in the door. At a minimum, dont leave here without getting the Squeaky Toy. Now step on all the tiles around the perimeter and the door will open. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. Discuss this walkthrough in its Walkthrough Thread. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Theres a note on the bulletin board that says The Bear is vegetarian, and the Rat is always thirsty Rat here, Bear next door. stranger things 3 game murray's warehouse buttons. Head down the stairs to the Hawkins Lab Basement. FINALLY! Now, we've still got one more optional side quest here. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) Loop around and defeat the enemies. You'll emerge outside only to return back downstairs, but fear not! To the NE through a wooden door, youll find Robin locked up. They can also overheat so you'll have to wait for a cool down. Stranger Things is the best streamed view show of 2022. Hand it back to the man in red and hell reward you x5 Prize Tickets. You'll have to pass some tests; check the computer in the corner and you'll find you need a disk, which you can get by looting the room. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. Head to Hawkins Square and enter Melvalds to talk to Joyce. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. After he's down, you get another cutscene. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. Talk to Hopper in his room first. Inside the next hallway a wooden door and a gold door. Head SW when you pass through (the door the opposite direction is locked for now). Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Youll find the hidden Gnome #35: Falken! The Bear is in the previous section. You'll find the vent in the basement in the NW corner. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. Now talk to the scientist and try to head inside. Hit the switch in the back of the SE room to open a door to the far SE. Near the pool shed and the edge of the fence is Gnome #4: Indiana. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Enter in LRR to unlock the door and backtrack to proceed. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. Now enter the conference. Now for an interesting puzzle. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. In March of 1986, prison guard Dmitri "Enzo" Antonov . Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. This is the Nondescript House, where you're officially tasked with finding the gnomes. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. Around the house to the SE is your next Gnome #2 Christine. That's about it, really. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. June 14, 2022 long lake, florence county, wi long lake, florence county, wi Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Check Pan-O-Rama. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken.